


The game soon transitioned to the GameCube, where it was planned as a launch title, but it was delayed due to issues stemming from the discs' increased loading times over cartridges, as well as faults with the AI of Tricky, the dinosaur companion.

Rare agreed, and so Nintendo designer Shigeru Miyamoto and artist Takaya Imamura worked with them to help with design and drafting a new storyline to accommodate the Star Fox material, causing heavy changes in content. When the developers travelled to Los Angeles to present the game at E3 2000, they were told they had a meeting scheduled with Nintendo to discuss the demo Nintendo of Japan was very impressed with the game and wanted to arrange a "marriage" between the Star Fox and Dinosaur Planet IPs. About a year into development, Rare put together a demo which was shown off at E3 2000, garnering positive reception.
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Rare planned an epic adventure full of cinematic sequences, voiced dialogue, and cutting-edge graphics powered by the 4-megabyte RAM Expansion Pak, all contained within a 512-megabit (64-megabyte) cartridge, the largest N64 cartridge size available. The main character was originally Timber, the tiger from said game, but character designer Kevin Bayliss soon decided to replace him with a new character, Sabre, as well as the addition of Krystal. The player would switch between them by standing on "SwapStones".ĭinosaur Planet entered development after the 1997 release of Diddy Kong Racing. Both were fully playable and had sidekicks as well as specialized attacks. The gameplay focused on two separate characters: Sabre and Krystal. Unlike Star Fox Adventures, which featured voice acting in a fictional dinosaur language in addition to English, the dialogue was entirely in English. Dinosaur Planet was an action-adventure game set in a world inhabited by dinosaurs and other reptilian creatures.
